Enables artists to import and render 3D-scanned real-world environments directly inside V-Ray as highly accurate point clouds.
This tracks the software's journey, highlighting the major shifts that redefined the digital rendering landscape. The Current Frontier: V-Ray 7 & V-Ray 6 vray all versions list exclusive
Branded as "V-Ray Next" to emphasize its intelligent workflow, this version introduced for automated optimization, with features like Adaptive Dome Light and Automatic Camera Exposure . It was first released for 3ds Max and later expanded to other platforms. Enables artists to import and render 3D-scanned real-world
– A landmark release that simplified the user interface with "Quick Settings" and introduced a new progressive path-tracing engine. The beta program opened in late 2013, and the final version shipped in early 2014. Key features included ray-traced Subsurface Scattering (SSS), a new VRaySkinMtl material, support for MARI's UDIM and Mudbox's UVTILE formats, and deep data support. Service Pack 1 (December 2014) added the Microfacet GTR/GGX BRDF and major V-Ray RT GPU advancements, making it perfect for character work. It was first released for 3ds Max and
Introduced built-in presets for plastic, metal, and glass, alongside randomized tiling textures to avoid visible patterns on massive surfaces. Modern Powerhouse: V-Ray 6
Enabled multiple GPUs to share VRAM, solving the memory limitation bottleneck for massive scenes. The Intelligence Era: V-Ray Next (Version 4.x)
Version 6.2 is the "sweet spot" for stability. Version 7 is the future, but if you rely on legacy plugins (Forest Pack, RailClone), stick to V-Ray 6 until October 2025 when most third-party devs will have fully updated.