Under the Witch -v2025-01-10- -NumericGazer-: The Evolution of Gothic Fantasy Adult RPGs
As of early 2025, the development of the universe created by NumericGazer has focused on expanding the project through two distinct development branches: "Kuro's Room" and "Deborah's Room." This approach has established a notable framework for narrative-driven independent gaming. 1. Project Milestone: v2025-01-10
The January 10, 2025 release introduced critical technical updates and narrative expansions monitored closely by the game's patron base. 1. Character Arcs and the "Kuro Room" Expansion Under the Witch -v2025-01-10- -NumericGazer-
The horror is not necessarily jump-scares, but a creeping sense of dread and unease, focusing on psychological deterioration and intense, quiet scenes.
Others are less thrilled. The removal of the manual save-and-quit exploit (which previously reset the Gaze meter) has angered a vocal minority. In -v2025-01-10-, quitting saves your current Numeric Ledger state to disk. You cannot cheese the Witch. She remembers. The removal of the manual save-and-quit exploit (which
NumericGazer has actively developed Under the Witch: Gothic , releasing iterative builds segregated into character modules such as Kuro's Room and Deborah's Room . A January 2025 build often implements major engine upgrades, new animation assets, or translation fixes for these modules.
NumericGazer actively maintains several official distribution pipelines. Because of content restrictions, the game occasionally uses alternate titles depending on the storefront: new animation assets
Movement feels "heavier" in a good way. The previous floatiness has been dialed back, making the platforming and exploration segments feel more intentional. UI Updates:
Under the Witch -v2025-01-10- -NumericGazer-
to create cinematic-quality visuals that rival mainstream titles. Animations: