The rating calculation system was reworked, with players now gaining or losing between 8 and 50 points per match. Balance Changes: Critical Buildings: The capture time for "critical buildings"—now including Refineries and Tech buildings —was doubled, increasing from 7 seconds to 14 seconds. Economic Tuning: A follow-up hotfix on March 16 slightly reduced the GDF Harvester's
As of April 2026, player sentiment remains generally positive with an on platforms like SteamDB. Tempest Rising patch 1.4.0+49623
I leaned in. The peaks and valleys translated to dots and dashes. Slow, deliberate, ancient. Tempest Rising v1.7.3
: A new slider in the audio settings lets players control how frequently units play voice lines when receiving orders.
Eira said, “This tower guides. It keeps boats home.” She carried Lykke’s lamp like an offering and not like a shield. The rating calculation system was reworked, with players
: Resolved the "Mission 9 Loading Loop" bug affecting Dynasty players.
: Base structures have redefined capture timings to reward proactive scouts. Faction Balance Adjustments Tempest Rising patch 1
: The performance impact of large-scale explosions, smoke trails, and glowing Tempest fields has been reduced. Players on mid-range graphics cards will see an average 12% boost in frames-per-second (FPS) during late-game battles.