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Simple Diffuse Substance Painter !!top!!

Click the color bar to choose your primary base shade. Step 3: Adding Simple Variation

Unlike standard materials that require you to manually balance Base Color, Roughness, Metallic, and Ambient Occlusion (AO) layers, SimpleDiffuse is an all-in-one generator. It automatically simulates based on your model's baked maps (like Curvature and AO) the moment you apply it. Key Features and Capabilities

Congratulations! You have just created your first simple diffuse texture using Substance Painter.

Disable all other material channels (Height, Roughness, Metallic, Normal) in the properties panel to keep the project lightweight. simple diffuse substance painter

Change your viewport lighting to a flat, neutral light to see the "pure" color, then switch back to a stylized lighting setup to see how it looks in-game. 5. Conclusion

Once your simple diffuse setup looks good in the viewport, it is time to export the textures for your engine of choice (Unity, Unreal Engine, Blender, etc.). Navigate to . Select your output directory.

What are you texturing? (e.g., weapon, character, stylized prop) Click the color bar to choose your primary base shade

Turn these OFF if your asset is completely flat. Adding Depth to a Simple Diffuse Map

Do you need to create a look or a realistic look? Share public link

Revolutionizing Your Workflow with SimpleDiffuse in Substance Painter Key Features and Capabilities Congratulations

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If using the PBR template, look at the exported files in your destination folder. You only need the file ending in _BaseColor or _Diffuse . You can safely discard or ignore the metallic, roughness, and normal maps.

: Drag the SimpleDiffuse generator onto your model or a fill layer. Adjust Base : Set your primary surface color. Refine Shadows