ReplicatedStorage ├── RC7_Core │ ├── Shared │ │ ├── Utils (ModuleScript) │ │ ├── Types (ModuleScript) │ │ └── Constants (ModuleScript) │ ├── Server │ │ ├── DataManager (ModuleScript) │ │ ├── GameLoop (ModuleScript) │ │ └── RemoteBroker (ModuleScript) │ └── Client │ ├── UIController (ModuleScript) │ ├── InputHandler (ModuleScript) │ └── EffectRenderer (ModuleScript)
return DataManager
The require() function itself, however, is a valuable and fully legitimate tool in any Roblox developer's arsenal. Mastering it will help you write cleaner, more modular, and more maintainable code for your own projects. Roblox Rc7 Require Script
This script is a basic template. Depending on your specific needs, you'll need to adjust it. If Rc7 refers to a very specific game mechanic or item, ensure that part of the script reflects that accurately.
These hubs were essentially tables of IDs. Depending on your specific needs, you'll need to adjust it
end
function DataManager.load(player) local userId = player.UserId local success, data = pcall(function() return DS:GetAsync(userId) end) end function DataManager
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