Pokémon Platinum Version remains a high point in the history of the Pokémon franchise. Released for the Nintendo DS, it refined the Sinnoh region experience introduced in Diamond and Pearl.
"You're twenty-three now and you don't play games much anymore."
Will explicitly feature a 1 at the end of the identifier sequence (e.g., CPUE4N1JXX or similar factory variations indicating the first revision). Emulation, ROM Hacking, and Archival Impact
: A single-elimination tournament for individual favorite Pokémon. Archival and Emulation Integrity
Game Freak used the Rev 1 print to clean up minor engine bugs and stability issues present in the initial launch copies. While Pokémon Platinum did not suffer from glitches as severe as Diamond and Pearl’s Surf glitch (which allowed players to tweak past walls into void spaces), the base game still had optimization flaws. Speedrunning Impact
"Pokémon - Platinum Version -USA- -Rev 1-" refers to the specific revised retail version of the classic Gen IV game, Pokémon Platinum , released in North America. While many players are familiar with the original 2009 launch, the "Rev 1" (Revision 1) version—often identified by collectors as the cartridge—includes subtle but important technical fixes to the game's initial code. Understanding the "Rev 1" Designation
Then took it out again.
Typically features the standard game ID, matching the front label (e.g., CPUE ).
However, collectors and emulation enthusiasts often look for a specific version: .
The game runs noticeably faster. Saving the game is quicker, and surfing/biking feels more responsive.
He's been waiting. Don't make him wait anymore.
Pokemon - Platinum Version -usa- -rev 1- =link=
Pokémon Platinum Version remains a high point in the history of the Pokémon franchise. Released for the Nintendo DS, it refined the Sinnoh region experience introduced in Diamond and Pearl.
"You're twenty-three now and you don't play games much anymore."
Will explicitly feature a 1 at the end of the identifier sequence (e.g., CPUE4N1JXX or similar factory variations indicating the first revision). Emulation, ROM Hacking, and Archival Impact pokemon - platinum version -usa- -rev 1-
: A single-elimination tournament for individual favorite Pokémon. Archival and Emulation Integrity
Game Freak used the Rev 1 print to clean up minor engine bugs and stability issues present in the initial launch copies. While Pokémon Platinum did not suffer from glitches as severe as Diamond and Pearl’s Surf glitch (which allowed players to tweak past walls into void spaces), the base game still had optimization flaws. Speedrunning Impact Pokémon Platinum Version remains a high point in
"Pokémon - Platinum Version -USA- -Rev 1-" refers to the specific revised retail version of the classic Gen IV game, Pokémon Platinum , released in North America. While many players are familiar with the original 2009 launch, the "Rev 1" (Revision 1) version—often identified by collectors as the cartridge—includes subtle but important technical fixes to the game's initial code. Understanding the "Rev 1" Designation
Then took it out again.
Typically features the standard game ID, matching the front label (e.g., CPUE ).
However, collectors and emulation enthusiasts often look for a specific version: . Emulation, ROM Hacking, and Archival Impact : A
The game runs noticeably faster. Saving the game is quicker, and surfing/biking feels more responsive.
He's been waiting. Don't make him wait anymore.
This could have to do with the pathing policy as well. The default SATP rule is likely going to be using MRU (most recently used) pathing policy for new devices, which only uses one of the available paths. Ideally they would be using Round Robin, which has an IOPs limit setting. That setting is 1000 by default I believe (would need to double check that), meaning that it sends 1000 IOPs down path 1, then 1000 IOPs down path 2, etc. That’s why the pathing policy could be at play.
To your question, having one path down is causing this logging to occur. Yes, it’s total possible if that path that went down is using MRU or RR with an IOPs limit of 1000, that when it goes down you’ll hit that 16 second HB timeout before nmp switches over to the next path.