Scaling V2.10.1 — Lossless

Scaling V2.10.1 — Lossless

Works on Nvidia, AMD, and Intel GPUs, including integrated graphics and handheld consoles like the Steam Deck, ASUS ROG Ally, and Lenovo Legion Go.

Try playing Fallout: New Vegas or GTA IV . They are hard-coded to break above 60 FPS. With v2.10.1, cap them at 45 FPS natively and use LSFG to get 90 FPS visually, without breaking the physics engine.

The jump from 2.9 to 2.10 was massive, and this point release polishes those features: Lossless Scaling v2.10.1

: The update aims to provide better smoothness and lower latency, particularly for less powerful or older GPUs .

: You now have direct control over the render queue. Set this to for the lowest possible lag on Nvidia cards. Target Frame Cursor Works on Nvidia, AMD, and Intel GPUs, including

It is important to note that the value should be at least 2 (or 3 for AMD) if the user wants Lossless Scaling to be able to render frames over the monitor's refresh rate.

Perhaps the most critical addition for power users is the new "Max Frame Latency" option. This setting acts as a balance between latency and performance, effectively controlling the render queue. There is no universally optimal value, as it depends on the user's specific hardware. However, from developer insights and community testing, some clear guidelines have emerged: With v2

The most significant change in v2.10.1 is the update to LSFG 2.2. The new version updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image. This matters because earlier versions would sometimes misidentify game interface elements, leading to unwanted shimmering or distortion around health bars, crosshairs, or menu text.