I Wanna Go Home -the Island Survival Rpg- -v1.0...
: Inflict bleed damage over time, turning long-term skirmishes in the player's favor. Base Building and Automation
English
Not just any cave—a set of stone steps, impossibly geometric, leading down into darkness. The game’s text flickered. A new label appeared, one he hadn’t seen before: I Wanna Go Home -The Island Survival RPG- -v1.0...
: Build storage chests early. Do not travel into unknown territory with a full inventory, or you may be forced to leave valuable loot behind.
Especially before exploring a new area or fighting a new predator. : Inflict bleed damage over time, turning long-term
You aren't a legendary hero—you're a survivor. Stranded on a mysterious island, your only goal is written right in the title. But between you and the mainland lies a brutal ecosystem, scarce resources, and secrets that suggest you might not be alone. What’s New in v1.0? The "Home" Ending:
Survival games often thrive on isolation, but seeks to take this premise further by combining intense resource management with deep, turn-based RPG elements. Released as version 1.0, this title represents a complete, challenging experience that forces players to make desperate decisions to stay alive. A new label appeared, one he hadn’t seen
The v1.0 release establishes a complete loop of exploration, management, and narrative resolution. By combining the high-pressure environment of a survival sim with the character-driven goals of an RPG, the game explores the fundamental human desire for safety and companionship in the face of nature’s indifference. I Wanna Go Home by michael.fegreus, EmiSchaufeld - itch.io
The game’s text changed.
Mastering the Wilds: The Ultimate Guide to "I Wanna Go Home -The Island Survival RPG- v1.0"
Progression relies heavily on upgrading your gear. Use the interactive crafting menu to turn raw materials into life-saving utilities. Required Tools Unlockable Structures / Items Primary Use Stone Axe, Flint Pickaxe Campfire, Thatch Bed, Wooden Shovel Gathering basic resources, cooking basic food. Tier 2: Scout Copper Hatchet, Reinforced Shovel Storage Chest, Water Purifier, Bow Storing inventory, securing clean water, hunting. Tier 3: Iron Age Iron Pickaxe, Steel Sword Smelter, Reinforced Door, Cooking Pot Forging heavy armor, exploring high-level dungeons. Step-by-Step Walkthrough: Your First 7 Days Day 1–2: Establishing a Foothold