Click . Once completed, your newly patched .cpk file will be saved to your designated output directory. Activating the Patched CPK in PES 2017
The tool is usually portable, meaning you don't need to install it. Just extract the .zip file into a folder on your desktop. Run: Launch CriPackedFileMaker.exe . 2. Organizing Your Modded Files
Be aware that PES 2017 has a limit on the number of .cpk files it can load (typically around 47-60 depending on the generator used); merge smaller mods into a single .cpk if you hit this limit.
CRI Packed File Maker is the standard tool used by the modding community to create, edit, and extract files, which are the primary data containers for the game. Key Uses for PES 2017 Creating Mods cri packed file maker pes 17 patched
Place the newly created .cpk file into the PES 2017/download directory.
Long, tedious wait times when packing large files (like stadiums or high-quality face packs).
Navigate to your PES 2017 installation folder (usually C:\Program Files (x86)\Steam\steamapps\common\Pro Evolution Soccer 2017\download ). Paste the file into this download folder. Open your tool. Select your download path and your DpFileList.bin file. Just extract the
However, I must provide a clear and important disclaimer before proceeding:
A: Modding files with this tool is generally safe, but online matchmaking requires the game to be unmodded or use a patch that is compatible with online modes. Conclusion
If you are packing massive stadium packs or ultra-HD turf mods, the tool might run out of memory. Try splitting your assets into multiple smaller CPK files (e.g., stadiums_part1.cpk and stadiums_part2.cpk ) and load them sequentially using the DpFileList Generator. To help tailor further modding instructions, tell me: Organizing Your Modded Files Be aware that PES
How to Use CRI Packed File Maker for PES 2017: The Ultimate Modding Guide
Allows for better integration with PES 2017’s file structure.
Once you have created your file, you need to tell PES 2017 to load it.
: Create a main folder for your mod. Inside, replicate the game's internal directory structure (e.g., for a face mod, folders might look like common\character0\model\character\face\real ).